Research Planner
RESEARCH POINTS
Planning Technique 1 - Level Blueprint Planning
Research into effective use of level design blueprints and how to use them appropriately.
Planning Technique 2 - Scheduling / Time Management
Research into how to manage and schedule time effectively to allow for an efficient workflow.
Practical Technique 1 - Lighting Effects In Construct 3
I want to research on implementing lighting effects into my game because I believe that lighting will create an eerie atmosphere that will further enhance the horror theme.
Practical Technique 2 - Inventory System
Research into how to implement an inventory system and how to effectively use it.
Practical Technique 3 - Shadows and Reflections
Research into how to implement realistic shadows and reflections to assets in Construct 3
Practical Technique 4 - Pixel Art shading techniques
Research into effective pixel art shading for depth in my art designs.
Primary Sources -
Similar Narratives -
GTA, Resident Evil, Last Of Us, ZombieLand, Shaun Of The Dead
Real Life -
Building Decay, London / CityScape, (Typical Traits Of The Theme Of Horror, May link this to the Similar Narratives as I feel it may work better when I compare this Journal Article to a movie or game of a horror theme)
Research into the architecture of a city as I will be basing my game in a city so authentic architecture will add life to the game.
Research into typical conventions of the genre of horror to replicate and use the information in my horror game.
Research into building decay to create a derelict and eerie feel to the game as it will be set in a post apocalyptic world.
intended sources
Milanote (2024). Game Level Design - Template & Example. Available from: https://milanote.com/templates/game-design/level-design.
Bottomley, P. (2011) The level design document. Available from: https://petebottomley.wordpress.com/the-level-design-document/.
Moore, K. (2023) Project scheduling 101. https://monday.com/blog/project-management/project-scheduling-101/.
Creately (2022) 'Your Visual Guide to Project Scheduling Techniques | Medium,' Medium, 6 January. https://creately.medium.com/your-complete-guide-to-project-scheduling-techniques-3c7db74200e3.
Indiana University. (1980) Project Management, a Workshop in Planning, Scheduling and Control Techniques, Indiana University, Management Sciences Training Center (U.S.), Madden, Madden & Associates
Xanderwood (2021) How to ADD LIGHT to your Construct 3 Game - Construct 3 Lighting Tutorial. Available from: https://www.youtube.com/watch?v=8xmcIxgfmCg [Accessed March 15th 2024].
Bailey, R. (2018) 'How to create lighting effect in Construct 2 and 3,' Gamers. Available from: https://vocal.media/gamers/how-to-create-lighting-effect-in-construct-2-and-3 [Accessed March 15th 2024].
Construct, Laura_D (2020) Building an RPG-Style inventory. Available from: https://www.construct.net/en/tutorials/building-rpg-style-inventory-2499.
TodaysTuts (2018) Construct 3 tutorial - Collecting items & adding to the inventory. Available from: https://www.youtube.com/watch?v=fr3lDdSzV9I.
Game Design with Reilly. (2024) Game Design with Reilly [Videos] Available from: https://www.youtube.com/@gamedesignwithreilly
GameDev. (2024) GameDev [Videos] Available from: https://www.youtube.com/@GameDevelopmentChannel
FoozleCC. (2024) FoozleCC [Videos] Available from: https://www.youtube.com/@FoozleCC
JasperBoerstra - Pixel Artist - https://twitter.com/JasperBoerstra
Saitam. (2023) PIXEL ART & NFTs: Unlocking their Power and Potential, PixaPics. Available from: https://www.google.co.uk/books/edition/PIXEL_ART_NFTs/BeOtEAAAQBAJ?hl=en&gbpv=1
Pixel Parmesan. (2021) Dithering for Pixel Artists [Website] Available from: https://pixelparmesan.com/dithering-for-pixel-artists/
Trip to London
Trip to New York (Previous Travel before this project)
Adrian Östergård - Producer for audio at Mojang Studios - https://twitter.com/adrian_ivl?lang=en
Henrik Kniberg - Former Minecraft Game designer and developer - https://twitter.com/henrikkniberg?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Jens Bergensten (Jeb) - https://twitter.com/jeb_?lang=en
Kingbdogz - Brandon Pearce - Minecraft Gameplay Developer at Mojang Studios - https://twitter.com/kingbdogz?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Michael Hunter - Musician - Worked on two GTA Themes - https://twitter.com/michaelhmusic?lang=en
C418 - Electronic Music composer - Worked on Minecraft's original soundtrack - https://twitter.com/C418?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
JasperBoerstra - Pixel Artist - https://twitter.com/JasperBoerstra
DMA Design. (1997) Grand Theft Auto [Video Game] [Playstation] Available from: https://www.rockstargames.com/games/gta
DMA Design. (1999) Grand Theft Auto 2 [Video Game] [Playstation] Available from: https://www.rockstargames.com/games/gta2
Capcom. (2019) Resident Evil 2 [Video Game] [Playstation 5]
Capcom. (2005) Resident Evil 4 [Video Game] [XBox 360]
Naughty Dog. (2013) The Last Of Us [Video Game] [Playstation 4]
Columbia Pictures, Sony Pictures Releasing. (2009) ZombieLand [Movie]
Universal Pictures, Rogue Pictures, Bac Films. (2004) Shaun Of The Dead [Movie]
Sauchelli, Andrea. (2014) “HORROR AND MOOD.” American Philosophical Quarterly, vol. 51, no. 1, pp. 39–50. JSTOR. Available from: http://www.jstor.org/stable/24475369
CityOfLondon (2024). Architecture. Available from: https://www.cityoflondon.gov.uk/things-to-do/architecture.
Ashish (2023). Why do abandoned buildings decay so quickly? Available from: https://www.scienceabc.com/eyeopeners/why-do-abandoned-buildings-decay-so-quickly.html.
DrEverday, r/gamedesign (2017) “Horror and its Mechanics,”, Reddit.com. Available from: https://www.reddit.com/r/gamedesign/comments/73mesi/horror_and_its_mechanics/?rdt=42077
