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Year 2 IMG
Problem Solving
During the process of modelling my vase using an image pane as the basis I have run into a problem, this problem is that my edge selection tool will not select the edges that I want it too in order to manipulate the cylinder. I believe that this has come about because I may be using the incorrect tool, however, I am following the video provided and copying the exact steps so a fix may take some time.
I believe that I can fix this by reviewing the video guide provided and reflecting back upon previous Maya videos to see if I can find a fix.
I managed to fix this issue by reviewing the video guide and my notes and finding that I used the incorrect tool or at least the incorrect selection mode. I was using a group selection instead of a single selection I activated this by pressing B on the keyboard and deactivated it in the same way.



During the process of implementing my lantern and pickup function into Unreal Engine, I have run into a problem, this problem is that when I test out the level and go to pick up the lantern I am presented with half of the model still in the place of the lantern. This should not happen and instead the whole model should disappear not just half. I believe that I have encountered this problem because I have not correctly referenced my lantern and so only half of the model is being destroyed.
I believe that I can fix this by reviewing the code for the example pedestal and skull that I coded in my Unreal sessions and try to see what elements of the code are different to that of my own to see the issue.
I managed to fix this issue by reviewing the code for the skull and I found that I did indeed not reference my lantern mesh correctly, I was only destroying the mesh of the lantern and not the Lightsource as well, the Lightsource was the mesh that stayed behind after picking up the lantern mesh.


During the process of adding functionality to my plinth and lantern in order to open a door and progress to the next level, I have run into a problem, this problem is that when I place the lantern on the plinth I am presented with a small model of the lantern that is inverted, the model should be the same size as the pick up lantern and be positioned in the centre of the plinth. I believe that I have run into this problem because I have not imported the mesh of the lantern at the correct size so the mesh of the pick up lantern is bigger than that of the animation lantern.
I believe that I can fix this by reimporting my mesh and adjusting my timelines in order to achieve the correct outcome.
I managed to fix this issue by reimporting the mesh for the lantern and readjusting its position on the plinth actor using the rotation tool to adjust the scene component correctly.

