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Year 2 IMG
Problem Solving
During the process of researching the reptiles needed for the project in the reptile game I have run into a problem, this problem is that we do not know the reptiles that the client sells and stocks in their store. I believe that this has come about because we have not be told the appropriate information from the client.
I believe that I can fix this by visiting the store, contacting the store or sending another person in our group to the store to take photos or find out the reptiles stocked.
I managed to fix this issue by sending two representatives from our group to the store and having them take photos and notes of the reptiles and stock that it sold.

During the process of researching the reptiles needed for the project in the reptile game I have run into a problem, this problem is that we do not know the reptiles that the client sells and stocks in their store. I believe that this has come about because we have not be told the appropriate information from the client.
I believe that I can fix this by visiting the store, contacting the store or sending another person in our group to the store to take photos or find out the reptiles stocked.
I managed to fix this issue by sending two representatives from our group to the store and having them take photos and notes of the reptiles and stock that it sold.
During the sign-in process to Google I have run into a connection error, I am unable to login successfully, I believe that I have run into this issue because the server is being overloaded with requests to sign-in.
I believe that I may be able to fix this by restarting my PC and then try signing in again.
I managed to fix this issue by doing exactly as stated above, I restarted my PC and then tried signing in again, this time I was able to successfully login in to Google.

During the production stage of this project I have run into an issue, several members of our team are absent and this has impacted the development of the project, we are currently running with no game designers. This has created a scheduling and workload problem because we are unaware of when they will be back in to fulfil there roles.
I believe that we can fix this by delegating the workload to other team members so that it does not impact the project further.
We managed to fix this issue by doing exactly as stated above, the game programmers took on the workload of the game designers in the meantime.